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Old Jun 22, 2009, 11:58 PM // 23:58   #1
Desert Nomad
 
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please help me with a monk build I developed for farming djinns for essences last week:

[zealots fire]
[protective spirit]
[spirit bond]
[ray of judgement](e)
[spear of light]
[retribution]
[balthazars spirit]
[essence bond]

mo/x
smiting 12+3+1
protection 12+3

survivor/vitaes
major vigor

AL15 starter armor
caster axe, +27e off-hand (+12e + 15/-1 inscrip)

my hp is about 450 to start with about 57e (can't remember exactly)

It's kind of a 600/smite all-in-one which I made to solo djinn's in NM for sapph essences, but I think it can be tweaked for other areas as well...it can survive in HM, but doesn't do enough damage to outdo their healing (diamond djinn's and sapph's mystic vigor). I took on a group with 3 roaring ethers (just beware of e-surge and be sure to have 10e for sb or ps) and many djinns, so I didn't have enough time to cast RoJ in between spirit bond spamming, but that's what zealots is for...although it will tend to make mobs scatter when they get to about 30% health or thereabouts. But they come back, get hit with zealots, die and then you have time for RoJ casting - mind you this is only a problem with bigger mobs. Have you any ideas on how it can be improved?
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Old Jun 23, 2009, 01:02 AM // 01:02   #2
Age
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I would use a Mo/N build with SS at 55 more about it in the farming forum.The 600 SB build doesn't call for essence bond,zealots fire and spear of light.
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Old Jun 23, 2009, 01:22 AM // 01:22   #3
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I disagree with dropping Essence Bond, the e-mgmt can really help.

However, Zealot's Fire and Spear of Light are in no way mandatory, and are probably causing the energy issues. Agree on that one 100%, Age.

Maybe go with a Mesmer secondary for Channeling instead of Essence Bond if you are facing enough enemies to make it worth the time and att. point investment?
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Old Jun 23, 2009, 03:10 PM // 15:10   #4
Desert Nomad
 
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Quote:
Originally Posted by Age View Post
I would use a Mo/N build with SS at 55 more about it in the farming forum.The 600 SB build doesn't call for essence bond,zealots fire and spear of light.

First, I'd like to thank you for the comments. My original post may have been misleading when I said 600/smite all-in-one.

This is a SOLO build, no heros, no hench.

I was trying to take elements of the 600/smite duo and put them into one build, which seems to work in this particular instance - faster than I remember when 55'ing as ss mo/n here before. I was challenging myself to try something new and not have to 55 to solo.

There are no e-mgt issues, I have all the energy I need until there are 1 or 2 foes remaining which may not be hitting me enough to give me energy - but I just prepare and be sure I have sb and/or ps up so I just run to next mob and get more hits for more energy.

I was just looking for ways to make the killing more effective, meaning being able to kill in HM. Again, I can survive in HM but I can't kill quickly enough to outdamage certain monsters healing skills. I can always bring a hero and 600/smite the whole hidden city, but I was looking for something new, fun and soloable.

Last edited by gw_poster; Jun 23, 2009 at 03:53 PM // 15:53..
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